<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<sounds xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/vehicle_sounds.xsd">
    <motorized>
        <sounds>
            <motorStart file="$data/vehicles/jungheinrich/efgS50S/sounds/forkliftElectric_start.wav" innerRadius="5" outerRadius="80" >
                <volume indoor="1" outdoor="1.0" />
                <pitch indoor="0.9" outdoor="0.9" />
                <lowpassGain indoor="1.0" outdoor="1" />
            </motorStart>
            <motorStop file="$data/vehicles/jungheinrich/efgS50S/sounds/forkliftElectric_stop.wav" innerRadius="5" outerRadius="80" >
                <volume indoor="1" outdoor="1.0" />
                <pitch indoor="0.6" outdoor="0.6" />
                <lowpassGain indoor="1.0" outdoor="1" />
            </motorStop>

            <motor template="engineSmall" file="$data/vehicles/jungheinrich/efgS50S/sounds/efgS50S_loop.gls" volumeScale="2">
                <volume>
                    <modifier type="MOTOR_LOAD" value="0.5" modifiedValue="1.00" />
                    <modifier type="MOTOR_LOAD" value="0.7" modifiedValue="1.00" />
                    <modifier type="MOTOR_LOAD" value="1.0" modifiedValue="1.20" />

                    <modifier type="DIFFERENTIAL_SPEED" value="0.00" modifiedValue="0.00" />
                    <modifier type="DIFFERENTIAL_SPEED" value="2.50" modifiedValue="0.25" />
                    <modifier type="DIFFERENTIAL_SPEED" value="5.00" modifiedValue="0.80" />
                    <modifier type="DIFFERENTIAL_SPEED" value="15.0" modifiedValue="1.00" />
                    <modifier type="DIFFERENTIAL_SPEED" value="43.0" modifiedValue="1.20" />
                </volume>
            </motor>
        </sounds>
    </motorized>

    <enterable>
        <sounds>
            <rain template="rainInVehicle">
                <loopSynthesisRpm>
                    <modifier type="SPEED" value="0.0" modifiedValue="0.0" />
                    <modifier type="SPEED" value="15.0" modifiedValue="1" />
                </loopSynthesisRpm>
                <volume>
                    <modifier type="SPEED" value="0" modifiedValue="1" />
                    <modifier type="SPEED" value="5" modifiedValue="1" />
                    <modifier type="SPEED" value="15" modifiedValue="1.2" />
                </volume>

                <pitch>
                    <modifier type="SPEED" value="0" modifiedValue="1" />
                    <modifier type="SPEED" value="5" modifiedValue="1" />
                    <modifier type="SPEED" value="15" modifiedValue="1.0" />
                </pitch>
            </rain>
            <hail template="hailInVehicle"  volumeScale="1.5">
                <loopSynthesisRpm>
                    <modifier type="SPEED" value="0.0" modifiedValue="0.0" />
                    <modifier type="SPEED" value="15" modifiedValue="1" />
                </loopSynthesisRpm>
                <volume>
                    <modifier type="SPEED" value="0" modifiedValue="1" />
                    <modifier type="SPEED" value="8" modifiedValue="1" />
                    <modifier type="SPEED" value="15" modifiedValue="1.2" />
                </volume>

                <pitch>
                    <modifier type="SPEED" value="0" modifiedValue="1" />
                    <modifier type="SPEED" value="8" modifiedValue="1" />
                    <modifier type="SPEED" value="15" modifiedValue="1.0" />
                </pitch>
            </hail>
        </sounds>
    </enterable>

    <lights>
        <sounds>
            <toggleLights template="switch01"  />
        </sounds>
    </lights>

    <attacherJoints>
        <sounds>
            <attach template="attach01" />
            <hydraulic template="hydraulicOpen02" />
        </sounds>
    </attacherJoints>

    <drivable>
        <sounds>
            <waterSplash template="waterSplash01" />
        </sounds>
    </drivable>

    <honk>
        <sound template="hornDefault" pitchScale="0.9" linkNode="0" />
    </honk>
</sounds>
